A Beginner's Guide to Augmented Reality in the Classroom
In 1838, Sir Charles Wheatstone was hard at work on the first stereoscope, a device that takes two pictures from one angle and combines them to give the image depth and solidity, but Augmented Reality in the classroom was nowhere in sight. While technology was growing rapidly during this period, schools across the country were confined to one room and all subjects, including English, Math, and Science, were taught on a board with chalk. Each child (or adult, as it was increasingly common for adults to also seek an education) might have had their own desk board, but not always. More than one hundred years later in 1962, Morton Heilig patented his invention, the Sensorama Simulator . It took more than ten years to get computers into school. Apple Inc. itself donated several PCs to schools in 1975. (1) At the 2022 Consumer Electronics Show (CES), major companies unveiled their own plans for the coming year, including new phones, gaming monitors, VR headsets, and more. (2) Now, nearly ever...