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Showing posts from May, 2022

The Rapid Expansion of XR Technology: What’s the Difference Between AR, VR, and MR?

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When it comes to XR Technology, the main system that comes to mind is VR headsets used for gaming and virtually streaming different images and locations to be immersed in a world that is not quite your own. VR gives us an opportunity to experience things we otherwise wouldn’t be able to. But gaming isn’t the only thing that Extended Reality can apply to. In fact, it encompasses an entire spectrum of immersible graphics that can be used in a variety of ways. From Snapchat and Instagram filters to virtual reality games and the ability to customize your living room without leaving the house, Extended Reality has swiftly become a major part of living in today’s world. It has become such a large part of life that we don’t even think about the advancements that have been made, or where it all even started. It wasn’t always this way, and it feels like a relatively new technology, but that’s not the case at all. The ideas behind immersive technology have been around far longer than the first h

A Beginner's Guide to Augmented Reality in the Classroom

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In 1838, Sir Charles Wheatstone was hard at work on the first stereoscope, a device that takes two pictures from one angle and combines them to give the image depth and solidity, but Augmented Reality in the classroom was nowhere in sight. While technology was growing rapidly during this period, schools across the country were confined to one room and all subjects, including English, Math, and Science, were taught on a board with chalk. Each child (or adult, as it was increasingly common for adults to also seek an education) might have had their own desk board, but not always. More than one hundred years later in 1962, Morton Heilig patented his invention, the Sensorama Simulator . It took more than ten years to get computers into school. Apple Inc. itself donated several PCs to schools in 1975. (1) At the 2022 Consumer Electronics Show (CES), major companies unveiled their own plans for the coming year, including new phones, gaming monitors, VR headsets, and more. (2) Now, nearly ever

The Truth About Virtual Reality in the Classroom: The Pros and Cons of Using VR in Education

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Is Virtual Reality (VR) technology the new buzz in the education sector? Can VR really enhance our teaching methods and make them more productive? Many have hopped on the VR bandwagon, but it is difficult to cut through the hype to find the facts on VR adoption, effects, and the impact it can have on students. Do you want to learn the truth about Virtual Reality in classrooms? On May 19, 2022, at 11 am EST, XR Guru is conducting a webinar on "The Truth About Virtual Reality in the Classroom." This webinar will discuss the benefits of adopting VR in classrooms and the drawbacks of VR learning. Join us to get valuable insights on virtual reality education. Here is an overview of our blog: 1. What is Virtual Reality? 2. How Can VR Improve Education? 3. The Current State of VR in Education

The Good and the Bad of Escaping to Virtual Reality

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Virtual reality has already established itself as a new and exciting entertainment source. Where we used to only have two dimensional screens for video games, we can now be fully immersed in a different reality. Gaming is a great way to use virtual reality, but the platform is growing, and it is becoming much bigger than entertainment. Now, virtual reality is changing the business and education spaces as well, and it’s making them more efficient than ever before. The technology that virtual reality uses are innovative and exciting, but also fairly new and relatively unknown to many consumers. It doesn’t look like virtual reality will be slowing anytime soon either - by 2030 it is expected to see a 41.6% increase! With more complex virtual reality development well underway, it is a good idea to understand VR and consider the good AND the bad of escaping to virtual reality. Users can use this knowledge to gain confidence in the technology and understand virtual reality just